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Human Machine Design Lab conferences and publications

Conferences

KRUPA F. "Interaction design education in the era of Artificial Intelligence: bringing ethics to machine learning.” ADADA 2019. Kuala Lumpur. 27/11/2019.
KRUPA F. “L’experience générique du touriste 2.0” RD-GPS Mobilité Enrayé. Université Paris 5. 23/11/2019.
KRUPA F. “Bias in machine learning and big data.” AI & Women’s Empowerment. CRIF, Université Paris 4. 02/11/2019.
KRUPA F. “Le genre et le numérique.” Matrice : Perspective. Centre des Monuments Historiques, Paris. 01/07/2019.
KRUPA F. “Des computer girls aux computer boys.” Computer Grrrls : From Ada to Alexa, La Gaité Lyrique, Paris. 16/03/2019.
KRUPA F. “Ingénieure en rose : La princesse et son kit de chimie” Déconstruire le Genre Du Rose: Approches Antidisciplinaires, 59 Rivoli et le Musée des Arts Décoratifs, 20/11/18.
KRUPA F. “Sémiotique pragmatique & stéréotypes de genre dans les TIC” Sémiotique, implication et engagement, Université Paris 8, 19/10/18.
KRUPA F. “Children’s Games to Bring More Women to STEM? Design Heuristics for Gender Neutral Technology” Diversifying Epistemic Perspectives Gender and Diversity for Participation in Science & Engineering, TU Dresden, 25/09/18
KRUPA F. “Gender and Video Games.” Conférence Numérique et Société, Paris 1 France.
KRUPA F. “Pragmatic Semiotics in Design Research.” Proceedings ofEAD11 Conference. Université Paris 5, Boulogne Billancourt (23/04/2015).
CLIQUET G., MIVIELLE C., "Transpoz, Représentations intermédiaires pour faciliter l’augmentation des produits existants", Ateliers de la recherche en design (ARD), Montreal, Canada, 2015.
CLIQUET G. "Tangible Interfaces and mixed reality, a step toward digital augmented environments", University of Applied Arts, Vienna, Austria, 6 May 2011.
BIHANIC D. “Livin’ bits: tangible/sensory interface concepts for communication”, conférence “Design & Emotion – Dare to desire”, Hong Kong (China), “Hong Kong Polytechnic University – Design and Emotion society”, October 6-9 2008. Session 1: Human Factors & Collaborative Work et Session 2: Art & Entertainement.
CLIQUET G. « datatainment »,The International Digital Media & Arts Association (iDMAa), Savannah GA., USA, Nov 2008.
CLIQUET G., RICHIR S. « La réalité virtuelle comme technique d’évaluation des interfaces de l’informatique diffuse ». Colloque. Marrakech, Morocco, 6-8 July 2006.

Publications

Teyssier M., Cliquet G., Richir S., (2016), ArtLive: unified approach of interaction between users, operable space and smart objects, In Proceedings of the 2016 Virtual Reality International Conference (VRIC’16), ACM, New York, NY, USA, Article 21, 5 pages.
KRUPA F. “Women, Technology and Personality Types” & “Editorial.” Collection #05. Krupa F. & Borja B. (eds). Parsons Paris.
KRUPA F. & BORJA B (2013) Collection #5 Design + Economics. Parsons Paris
CLIQUET G., RICHIR S., (2009) « datatainment », The Journal of the International Digital Media and Arts Association, iDMAa Journal, vol 6, 2009.

Editorial Direction
Le Boeuf, J., Cliquet, G., Kérouanton, J-L., (2016) "Urbanités Numériques" Sciences du design 03, Paris, PUF.

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