Human Machine Design Lab Team
Human Machine Design Lab Director
Dr. Frédérique Krupa is a UX/UI designer and research methodology specialist with over 25 years of experience working for start-ups, notably at Virtools/Dassault Systemes and Simple Is Beautiful. In parallel to her design career, she has been a professor at prestigious design schools such as Parsons School of Design, RISD, University of the Arts, ENSAD and Paris College of Art, where she founded and chaired the Masters (MA) and Masters of Fine Arts (MFA) in Transdisciplinary New Media. She completed her Doctorate in Design with her dissertation Girl games: gender, design and technology in the service of women’s recruitment in ICT? at the Université Paris 1 Panthéon-Sorbonne, followed by a postdoc in peer-to-peer ICT pedagogy at the faculty-free and highly competitive computer science school 42, specializing in machine learning algorithms and AI ethics. Her current research focuses on establishing AI UX methods, a holistic, transdisciplinary and systemic approach to create unbiased machine learning data, algorithms and predictive models.
Arnaud Le Roi
Human Machine Design Course Leader
A designer trained at the European School of Art of Brittany (EESAB), with a degree in DNAP (National Diploma in Plastic Arts) and a Master’s degree in Design, a National Diploma in Plastic Expression (DNSEP), Arnaud Le Roi has developed a plural approach to the profession of designer in the fields of contemporary creation, the various professional networks of digital and institutional production or distribution. He has been working professionally in the game and animation film sectors since the early 2000s as Game Designer/Lead Artist: Banja by the Team Chman, Lille, 1999-2001, Golden Nica "Net Vision", first price at Ars Electronica- AEC, Game design price NHK Japan - OniriaPictures, Luxembourg, Thierry Schiel and Sophia Kolokouri, audiovisual production and feature films: "Tristanet Isolde", "Renart The Fox, Bob Beach". Manager of a design agency, he also participates in the follow-up of various advertising projects for Havas Worldwide, Euro RSCG (Umbro, Savelis, Bonduelle, France Inter...). 3D teacher at the design school since 2001, he joined the Design Lab in 2013. Course Leader of the Master’s degree, he is the referent designer of the Immersive UX and Virtual Realities program until 2018. During these years, he developed pedagogical engineering skills in the field of creativity and innovation and supervised numerous projects with industrial partners of the Design Lab. Orange, Airbus, PSA group, SNCF, e-cobot, and collaborates on various research projects: IDEA (Immersive Data Exploration and Analysis) in partnership with Polytech (LS2N) - AmbiDys (dyslexia and automatic language processing) in partnership with LINA/ TaL.
After studying in the Master’s program in Web, Multimedia and Networks at the University of South Brittany, Valentin Dupas joined the Lab in 2019. His interests span all types of design, from system architecture to the techno-social evolution of society. His aim is to support pedagogical and student projects, particularly in terms of electronic production (arduino/processing), software development for virtual and augmented reality, rapid prototyping (3D printing, laser cutting, CNC, etc.) and machine learning.
After studying Sociology at the University of Paris 5 and gaining significant experience in event management, Delphine Carton joined the Renault Formula 1 department of an automotive equipment manufacturer in Paris. She joined the school in 2009 in the international dept. and then helped administre the Masters options that became the school’s research laboratories. Particularly interested in design pedagogy in the fields of digital interactive products and services and more broadly in the relationship between humans and machines in the field of technology, she has been with the Human Machine Design Lab since 2014.
If you wish to develop a partnership with the Human Machine Design Lab, please contact the Business Strategy Department.