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Digital Design Lab conferences and publications

International Conferences

  • KRUPA, F., (2020) “UX (Livrets des Méthodes) to facilitate corporate partnerships” CUMULUS Workshop, EDU Summit, Interaction20, Domus Academy, Milan, 3 February 2020
  • KRUPA, F., (2019) “Interaction design education in the era of Artificial Intelligence: bringing ethics to machine learning.” ADADA + CUMULUS 2019. Kuala Lumpur, Malaysia, 27 November 2019
  • KRUPA, F., (2019) “Bias in machine learning and big data.” AI & Women’s Empowerment. CFRIF, Université Paris 4, Paris, November 2019
  • FONNET, A., PRIÉ, Y., CLIQUET, G., (2019) “Prototyping Immersive Analytics: Experiments with Design Students”, Workshop on Immersive Analytics “Interaction Design and Prototyping for Immersive Analytics”, CHI 2019, Glasgow 4 - 9 May 2019
  • CLIQUET, G., (2018) “Workshop ADADA + CUMULUS”, ADADA, Tainan, 22-24 November 2018
  • FONNET, A., VIGIER, T., CLIQUET, G., PICAROUGNE, F., PRIÉ Y., (2018) “Analytics of Multi-Dimensional Data”, 4th International Symposium on Big Data Visual and Immersive Analytics, Konstanz, Autriche, 17 October 2018
  • KRUPA, F., (2018) “Children’s Games to Bring More Women to STEM? Design Heuristics for Gender Neutral Technology” Diversifying Epistemic Perspectives Gender and Diversity for Participation in Science & Engineering, TU Dresden, 25 September 18
  • CLIQUET, G., (2018) “obser(VR)”, 4th International Conference on Time Perspective, Nantes, 27-31 August 2018
  • FONNET, A., MELKI, F., PRIÉ Y. , PICAROUGNE, F., CLIQUET, G. (2018) “Immersive Data Exploration and Analysis”, Student Interaction Design Research conference, Helsinki, 18 May 2018 https://hal.archives-ouvertes.fr/hal-01798681v1
  • CLIQUET, G., (2016), “Designing the Internet of Things for People”, HLD International Symposium, Kanazawa Bunka Hall and JAIST (Japan Advanced Institute of Science and Technology), Japon, 26-29 March 2016.
  • KRUPA, F., (2015) “Pragmatic Semiotics in Design Research.” Proceedings of EAD11 Conference. Université Paris 5, Boulogne Billancourt, 23 April 2015
  • CLIQUET, G., MIVIELLE, C., (2015) “Transpoz, Représentations intermédiaires pour faciliter l’augmentation des produits existants”, Ateliers de la recherche en design (ARD), Montreal, Canada, 2015.
  • CLIQUET, G., (2011) “Tangible Interfaces and mixed reality, a step toward digital augmented environments”, University of Applied Arts, Vienna, Austria, 6 May 2011.
  • BIHANIC, D., (2008) “Livin’ bits: tangible/sensory interface concepts for communication”, conférence “Design & Emotion – Dare to desire”, Hong Kong (China), Hong Kong Polytechnic University – Design and Emotion society”, October 6-9 2008. Session 1: Human Factors & Collaborative Work et Session 2: Art & Entertainement.
  • CLIQUET, G., (2008) “Datatainment”, The International Digital Media & Arts Association (iDMAa), Savannah GA., USA, Nov 2008.
  • CLIQUET, G., RICHIR, S. (2006) « La réalité virtuelle comme technique d’évaluation des interfaces de l’informatique diffuse ». Colloque. Marrakech, Morocco, 6-8 July 2006.

National events and conferences

  • KRUPA, F., (2020) “De la vérité aux fake news, redux”, Journée d’études Cultures et Images. UCO Nantes, 18 February 2020.
  • KRUPA, F., (2020) “Intelligence Artificielle et Design”, IxDA Nantes. Human Machine Design Lab, Nantes, 12 February 2020.
  • KRUPA, F., (2020) “De la vérité aux fake news.” La Nuit Blanche des Chercheurs, Stereolux, Nantes, 6 February 2020
  • KRUPA, F., (2020) “Intelligence artificielle et inégalités systémiques.”, Research day “Créer les égalités”, UCO Nantes, 23 January 2020
  • KRUPA, F., (2019) “L’expérience générique du touriste 2.0” RD-GPS Mobilité Enrayée, Université Paris 5, Paris, 23 November 2019
  • KRUPA, F. (2019) “Le genre et le numérique.” Matrice : Perspective. Centre des Monuments Historiques, Paris. 1 July 2019.
  • KRUPA, F., (2019) “Des computer girls aux computer boys.” Computer Grrrls : From Ada to Alexa, La Gaité Lyrique, Paris. 16 March 2019.
  • KRUPA, F., (2018) “Ingénieure en rose : La princesse et son kit de chimie” Déconstruire le Genre Du Rose: Approches Antidisciplinaires, 59 Rivoli et le Musée des Arts Décoratifs, 20 November 2018.
  • KRUPA, F., (2018) “Sémiotique pragmatique & stéréotypes de genre dans les TIC” Sémiotique, implication et engagement, Université Paris 8, 19 October 2018.
  • CLIQUET, G., (2018) “From design & VR to Immersive Ux Design” Mondial de l’Auto Inno-Tech, Paris, September 2019
  • KRUPA, F., (2018) “Gender and Video Games.” Conférence Numérique et Société, Paris 1 France.

Publications

  • TEYSSIER M., CLIQUET G., RICHIR S., (2016), ArtLive: unified approach of interaction between users, operable space and smart objects, In Proceedings of the 2016 Virtual Reality International Conference (VRIC’16), ACM, New York, NY, USA, Article 21, 5 pages.
  • LE BOEUF J., CLIQUET G., KEROUANTON J-L., (under the direction of), (2016) “Urbanités numériques” Sciences du design 03, Paris, PUF.
  • KRUPA, F., (2013) “Women, Technology and Personality Types” & “Editorial.” Collection #05. Krupa F. & Borja B. (eds). Parsons Paris.
  • KRUPA, F., BORJA, B. (2013) Collection #5 Design + Economics. Parsons Paris
  • CLIQUET G., RICHIR S., (2009) “Datatainment”, The Journal of the International Digital Media and Arts Association, iDMAa Journal, vol 6, 2009.

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