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Scope

#interaction design #virtual reality

// Frantz Lasorne

Frantz Lasorne - Scope - 2009

Frantz Lasorne - Scope - 2009

Frantz Lasorne - Scope - 2009

Frantz Lasorne - Scope - 2009

Scope gives a second chance to traditional games, via augmented reality. Thanks to Scope, the player has at his disposal different functions (power, life, magic, experience, attack, etc.) as well as virtual accessories (weapons, tools, protection) that are commonly found in video games. The players have tangible toys (figurines, robots) and are equipped with a head mounted display. They play in a real place with accessories from their own toy boxes. However, thanks to augmented reality, they can make virtual elements appear that they do not actually tangibly possess. The objective of this project is to create an imaginative and engrossing environment, while creating value for old discarded toys.

 

Frantz Lasorne’s final degree project. Master’s in design, Virtual Reality program