With the arrival of the digital age, museums and similar institutions are having to rethink their approach to make their patrimony more accessible and their visits more appealing for a new type of visitor: the 2.0 visitor. Children are a central focus for museums, since today’s child visitors will become tomorrow’s adult visitors. However, visiting a museum remains an occasional activity which not everyone has time to do. Schools, with their obligatory curriculum, are the ideal solution for giving children the chance to go to museums. Educating children about culture, particularly scientific culture, is not an easy task as knowledge and understanding require a certain level of observation and concentration.
How can we "unlock” the collection of Nantes’ Natural History Museum?
The word “unlock” has a double meaning here: to unlock the knowledge and make it more accessible; and to move away from the expression “look but don’t touch” to make the visit a more dynamic experience.
Noé connects local museums and primary schools.
The story begins at the Natural History Museum in Nantes where children will be able to “capture” virtual animals with the help of a module and under the guidance of their teacher. Back at school, the children will be able to assimilate what they learnt using augmented reality and a “giant book-ark” as communication medium. In the other museums, they will be able to capture other elements from the collection to safely recreate a virtual ecosystem of animals in their arks. At home, they can print maps to reveal their captures during museum visits, with just a smartphone or tablet.
Noé is a project which boosts local culture, offers primary school teachers a precious tool to prepare museum visits, and transforms children’s experience of Nantes’ museums into a voyage of discovery and learning.