“Ange” aims to increase the number of transplants available for saving patients for whom a transplant is the last hope of recovery. It also aims to simplify the decision of loved ones about organ donation.
Intended for children with dyslexic difficulties, Dysland Quest is a board game designed to help motivate children to do their homework. Through the exploration and redefinition of the user experience, homework becomes fun.
Buddy encourages responsible behavior and promotes the use of public transport. A driver-less multi-purpose vehicle, Buddy vehicles are guided by user requests via an application. The application is also a social network for users.
Take me away is a portable tea-making machine which conserves the health benefits of tea, ensuring the user’s well-being all day long. Economical and easy to use, the machine is programmable and controls all the factors needed to prepare the perfect cup .
A concept for on demand live visualization that is high quality and immersive, Livothèque is making a place for itself in concert venues. It offers a new way of experiencing live entertainment with virtual reality.
Skope lets you materialise your energy consumption and helps change behaviour to reduce your ecological footprint. The smart clock centralises all the data regarding consumption and domestic pollution.