Global Grad Show
Global Grad Show is a globally unique exhibition of innovation, inventions and technology that will transform our future, all showcased by the world’s next generation of design talent. With 135 projects from 51 of the leading universities in 30 countries on six continents, it is the largest and most diverse gathering of designers ever to take place and will offer unparalleled insight into the visions of the designers of the future, and a glimpse into our world as it might be tomorrow.
L’École de design Nantes Atlantique has been selected to participate to the second edition of Global Grad Show. The school will exhibit 4 end of studies projects:
Indawo, project by Julien Polge
Indawo is a solution for communicating with residents affected by roadworks. Consisting of a communicating terminal erected near the construction site, Indawo transmits information using NFC technology. A simple contact between the smartphone and the terminal lets the user receive any information that the public works company wishes to share. Sensors on the terminal also measure the environmental impact of the building site on the city.
“The building work undertaken by public works companies is often perceived as a nuisance and it has become essential to resume dialogue between public work professionals and local residents.
Indawo the building site communications companion, is a joint project carried out by Julien Polge, student designer at L’École de design Nantes Atlantique, and Pierre Gauthier, student engineer at L’École polytechnique de l’Université de Nantes, as part of their joint D.U. DESSiiN program (Design of Innovative Interactive Services). The connection and hybridization between two professions, designer and engineer, who don’t necessarily share the same tools, is the key to the success of this project.The proposal integrates perfectly the issues related to using ubiquitous new communications and sensor technologies. It contributes to the challenges addressed by the Smart Cities concept, or how to make cities more intelligent. The formal design is accessible to a wide audience and its integration on site is simple. In addition, the use of NFC (Near Field Communication) is a simple response to the challenges related to the “2.0 construction site” explain Grégoire Cliquet, Director - READi Design Lab, Arnaud Le Roi, Master Program Course Leader – Digital culture and Laurent Neyssensas, Assistant Director - READi Design Lab.
Trybu - Guillaume Bonnin
The modification of intestinal flora is a frequently overlooked public health problem which is at the root of numerous ailments. Lactic bacteria and yeasts must be included in our daily diet to provide sources of probiotics to preserve microbiota. Trybu is a range of lactic bacteria presented in the form of tasty snacks. These frozen dietary supplements are ready to eat thanks to a reusable shaker specially designed for the purpose.
“We have a second brain tucked away in our stomach. Guillaume turned his attention to this brain and, more precisely, its microbiota (editor’s note: all the microorganisms inhabiting a microbiome, in other words a defined living environment). The proper functioning of our intestines and the bacteria which reside in it affects the performance of our immune system and metabolism. It is possible to keep this microbiota healthy through probiotic sources. Guillaume therefore aimed to introduce lactic acid bacteria into our daily food intake. Trybu is a range of smoothies made from kefir (a fermented milk beverage) and fruit presented in a shaker. It is a comprehensive design-led food innovation project which incorporates not only the presentation of the product but also a large quantity of technical data and scientific research. Guillaume has developed his product bearing in mind every aspect of its use scenario, from the point of consumption to its distribution method. This global approach is the strength of his work.” explains Benoit Millet, Director - New Eating Habits Design Lab.
Let’s talk about sexuality, a project by Charlotte Noël du Payrat
Although sexuality is taboo in India, it is vital to educate people on the subject in order to highlight the importance of health, body awareness and respecting others. Let’s talk about sexuality provides tangible answers to questions from parents, teachers and children with fun, age-appropriate activity kits. The game helps establish a form of participatory communication. Developed and distributed in schools by NGOs, the kits are manufactured locally.
“In India, over 50% of children experience some form of sexual abuse, which is often ignored or covered up. Charlotte tackles an important subject in Indian society - sex education – and finds an effective means of lowering the number of sexual assaults. In view of the complexity of Indian society, which is conservative by nature, it is impossible to envisage an explicit presentation. The game-oriented approach is therefore particularly welcome. Let’s talk about sexuality offers children a range of board games based on participation and discussion. Its interest lies in the impact on the conscious AND on the subconscious, which is longer lasting. Unlike the methods already tested which use a one-way process that cannot be challenged by the children, Charlotte’s method adopts a global approach to sex education. Using a range of activities, the participants learn lessons from the game which is based on Indian symbolism. Let’s talk about sexuality should help Indian society to talk more freely about sex. Let’s talk about sexuality is destined for everyone involved: parents, children and teachers. It could be developed further by entering into partnerships with organizations that combat sexual abuse or by working directly with schools which could offer the kits to parents.” explains Kshitiz Anand, Course leader - Transcultural Design India Studio.
Orchestrack, a project by Alexis Caro
Designed to be built into a hi-fi music system as an alternative music source, Orchestrack offers an exceptional musical experience for people who are uncompromising when it comes to the quality and respect of musical masterpieces. It consists of a tripod on which is placed an electronic book. The book is a tangible interface which allows users to access their entire music library in dematerialized form with four operating modes: discovery / play and compare / musician / libretto.
“Orchestrack attempts to synthesize the needs and desires of informed and demanding music enthusiasts. Alexis starts from the premise that the dematerialization of music through file compression leads to a loss in quality and sound restitution. The results can no longer satisfy music lovers. The quality of musical enjoyment experienced in a concert hall or when listening to a record means that enthusiasts find it difficult to appreciate the mass dematerialization of music. A period of immersion in the world of audiophilia helped Alexis understand the challenges of the project and identify various innovation levers. The choice was to go with high resolution audio files (Hi-Res), a costly format but a guarantee of sound quality. It is only possible if the hi-fi equipment being used is capable of doing justice to it. Something soon became clear;the project was heading for a niche market looking for a premium level of service and ready to pay the price. A more detailed study of these potential users led to the detection of very specific listening habits: concentrated listening, scholarly listening, the ability to follow the work played on a score, even the need to compare interpretations and to be able to exchange views. […] Until now, music lovers have had to use a computer to fully enjoy their passion. Alexis’ project is firmly positioned in the world of audiophilia, both from the point of view of form and in terms of the level of service offered. No other product on the market today is in its league.” explains Jean-Yves Chevalier, Course leader - Design and Innovation Management apprenticeship program.