The project seeks to recycle waste water from buildings using micro-algae and thus provide access to drinking water and produce energy from organic matter. Cellular trays are installed on a bamboo structure which thermally insulates the building.
Intended for children with dyslexic difficulties, Dysland Quest is a board game designed to help motivate children to do their homework. Through the exploration and redefinition of the user experience, homework becomes fun.
Take me away is a portable tea-making machine which conserves the health benefits of tea, ensuring the user’s well-being all day long. Economical and easy to use, the machine is programmable and controls all the factors needed to prepare the perfect cup .
The 6th edition of the Eyeo festival was held in June 2016 in Minneapolis. Paul Bouisset, then in the 2nd year of the UX Design/ Tangible Interfaces Master’s program, was working there as a volunteer.
Jérémy Godefroid, lead visual, UI & UX designer for the international Swedish agency USTWO talks about his experiences abroad, particularly in Japan, and the development of the Play-Doh TOUCH project.
Exhibition of work by Care and Digital Culture students at the Saint-Étienne International Design Biennial from March 27 to April 2 2017 on the theme of “Reconnect” – well-balanced work.