The project seeks to recycle waste water from buildings using micro-algae and thus provide access to drinking water and produce energy from organic matter. Cellular trays are installed on a bamboo structure which thermally insulates the building.
Intended for children with dyslexic difficulties, Dysland Quest is a board game designed to help motivate children to do their homework. Through the exploration and redefinition of the user experience, homework becomes fun.
Take me away is a portable tea-making machine which conserves the health benefits of tea, ensuring the user’s well-being all day long. Economical and easy to use, the machine is programmable and controls all the factors needed to prepare the perfect cup .
In partnership with the Eram Group, the International Class worked on Smart Wear for its first methodology workshop. The students presented their perspectives while the World Electronics Forum.
Au fait with user tests, functionalities, photos and digital strategy, here is the profile of a young designer, alumni 2013, at the heart of one of the biggest social networks in the Silicon Valley.