Intended for children with dyslexic difficulties, Dysland Quest is a board game designed to help motivate children to do their homework. Through the exploration and redefinition of the user experience, homework becomes fun.
Buddy encourages responsible behavior and promotes the use of public transport. A driver-less multi-purpose vehicle, Buddy vehicles are guided by user requests via an application. The application is also a social network for users.
Take me away is a portable tea-making machine which conserves the health benefits of tea, ensuring the user’s well-being all day long. Economical and easy to use, the machine is programmable and controls all the factors needed to prepare the perfect cup .
Wake is a card-based board game designed to stimulate the memories and bodies of elderly people suffering from Alzheimers. The facilitator can easily adapt the game.
Sleep On It is an educational mural located at one of Shanghai’s subway station exits – it illustrates the negative effects linked to stress and the human body’s need for sleep.
Based on the existing technology of geolocation tags which work with GPS satellites, My Planet offers original functionalities to help travellers stay in touch with friends and family.
A concept for on demand live visualization that is high quality and immersive, Livothèque is making a place for itself in concert venues. It offers a new way of experiencing live entertainment with virtual reality.
Skope lets you materialise your energy consumption and helps change behaviour to reduce your ecological footprint. The smart clock centralises all the data regarding consumption and domestic pollution.
Auriane Denis-Le Quellec
With this serious game, farming data is made available in the form of services. The farmer thus obtains real-time feedback on his farming activities. He is able to consider the best ways of developing his activity.